AoeStats
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Nomad

509876552Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 31m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1130
+11
🇹🇼 Japanese · Taiwan
1101
+13
1062
+14
🇭🇰 Varangians · Hong Kong SAR China
994
+17
🇸🇪 Spanish · Sweden
1088
-16
🇬🇧 Vikings · United Kingdom
1021
-14
🇨🇳 Armenians · China
991
-13
🇩🇪 Huns · Germany
989
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,541 14:00 19:09 — ⛏ Fast Castle
29 902 16:29 22:03 — ⛏ Fish Boom FC
28 890 13:53 — — ⚔ Fish Boom into Towers into Scouts
25 799 14:39 19:11 — ⛏ Fish Boom FC
25 773 15:44 29:37 —
22 683 15:17 — — ⛏ Fish Boom
22 690 17:16 22:21 — ⛏ Fish Boom FC
15 460 16:38 29:05 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
7,075 7,270 2,390 300 17,035 17,454
6,860 5,655 2,405 850 15,770 17,264
6,430 4,720 1,205 850 13,205 14,061
5,755 3,755 850 100 10,460 12,655
4,940 4,575 300 600 10,415 10,679
5,490 3,495 860 225 10,070 11,051
4,215 2,785 910 885 8,795 8,084
2,910 2,751 170 725 6,556 7,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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