AoeStats
← jphilkill

Pilgrims

509837557Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 3m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Armenians · New Zealand
1142
+15
🇺🇸 Spanish · United States
1115
+16
🇳🇿 Persians · New Zealand
1076
+17
🇩🇪 Huns · Germany
921
+23
🇨🇳 Italians · China
1144
-19
🇨🇳 Italians · China
1141
-19
🇬🇧 Danes · United Kingdom
1105
-18
🇹🇼 Armenians · Taiwan
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 211 — — —
42 163 — — —
40 154 — — —
40 154 — — —
39 150 — — —
34 131 — — —
31 120 — — —
20 77 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 625 50 100 1,075 413
400 450 0 100 950 240
0 575 0 100 675 250
0 475 0 100 575 100
0 325 0 100 425 0
0 275 0 100 375 120
0 350 0 0 350 360
0 275 0 0 275 161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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