AoeStats
← jphilkill

MegaRandom

509836034Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 14m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Varangians · New Zealand
1130
+12
🇺🇸 Magyars · United States
1101
+14
🇳🇿 Persians · New Zealand
1061
+15
🇩🇪 Huns · Germany
898
+23
🇨🇳 Celts · China
1086
-18
🇹🇼 Khmer · Taiwan
1064
-17
🇺🇸 Britons · United States
1012
-15
🇪🇸 Khmer · Spain
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 617 11:13 — —
33 482 — — —
26 374 10:28 — —
22 319 13:17 — —
9 135 — — —
7 101 — — —
7 101 — — —
6 83 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 1,185 0 0 3,535 4,050
2,225 1,200 50 0 3,475 3,712
2,150 1,043 50 0 3,243 4,026
1,950 350 50 0 2,350 3,417
500 0 50 0 550 904
450 75 0 0 525 747
450 50 0 0 500 646
0 300 0 100 400 1,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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