AoeStats
← jphilkill

Arena

509346329Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 26m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
886
+13
🇹🇼 Britons · Taiwan
817
+15
🇸🇪 Celts · Sweden
785
+17
🇨🇳 Mongols · China
687
+20
🇵🇰 Jurchens · Pakistan
900
-20
🇩🇪 Franks · Germany
865
-19
🇮🇹 Persians · Italy
755
-14
🇮🇹 Bohemians · Italy
693
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 1,879 10:52 16:05 — ⛏ Fast Castle
36 953 13:09 17:39 — ⛏ Fast Castle
28 732 12:32 17:18 — ⛏ Fast Castle
20 525 11:05 20:33 — ⛏ Fast Castle
20 534 11:28 16:12 — ⛏ Fast Castle
16 431 11:49 18:39 — ⛏ Fast Castle
13 337 9:45 20:31 —
8 213 10:33 19:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,900 5,610 945 1,150 14,605 15,660
6,275 4,460 1,055 900 12,690 13,412
5,790 4,380 510 775 11,455 14,403
5,245 3,655 990 850 10,740 12,223
4,445 4,315 740 850 10,350 11,171
4,725 2,940 630 950 9,245 10,041
4,255 3,435 775 750 9,215 11,726
3,350 1,560 350 0 5,260 5,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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