AoeStats
← jphilkill

Arena

508634467Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 61m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
894
+15
🇨🇳 Bohemians · China
882
+15
🇰🇷 Goths · South Korea
808
+18
🇨🇳 Turks · China
769
+19
🇹🇷 Franks · Türkiye
870
-17
🇳🇱 Chinese · Netherlands
856
-17
🇬🇧 Maya · United Kingdom
855
-17
🇩🇪 Celts · Germany
847
-16
Compared against 544,430 analysed team-game players on Arena.
Murph0uake C
Feudal Age 11:31 vs 10:55
btm 28%
Castle Age 15:42 vs 16:03
top 44%
Imperial Age 32:52 vs 32:17
btm 45%
eAPM 14 vs 27
btm 11%
First military 18:37 vs 18:52
top 48%
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom after the Feudal click (27:09) — usually safest before it
▲ Town centers almost never idle — 27s across the first 15:42
WaterfietsXL D
Feudal Age 12:28 vs 10:55
btm 10%
Castle Age 30:08 vs 16:03
btm 1%
Imperial Age 43:32 vs 32:17
btm 4%
eAPM 20 vs 27
btm 28%
First military 15:51 vs 18:52
top 21%
▼ Slow Feudal Age at 12:28 — slower than 90% of analysed players on Arena
▼ Slow Castle Age at 30:08 — slower than 99% of analysed players on Arena
▼ Slow Imperial Age at 43:32 — slower than 96% of analysed players on Arena
▼ Town centers idle 7:53 of the first 30:08 — keep villagers queued
yeniçeri D
Feudal Age 11:45 vs 10:55
btm 22%
Castle Age 17:16 vs 16:03
btm 35%
Imperial Age — vs 32:17
btm 0%
eAPM 3 vs 27
btm 1%
First military 15:04 vs 18:52
top 15%
▼ Slow Feudal Age at 11:45 — slower than 78% of analysed players on Arena
▼ Low eAPM (3) — busier hands win idle time back
▲ Early military at 15:04 (Spearman) — earlier than 85% of analysed players on Arena
▲ Town centers almost never idle — 4s across the first 17:16
jphilkill D
Feudal Age 12:21 vs 10:55
btm 12%
Castle Age 18:27 vs 16:03
btm 25%
Imperial Age 42:22 vs 32:17
btm 5%
eAPM 24 vs 27
btm 41%
First military 18:33 vs 18:52
top 47%
▼ Slow Feudal Age at 12:21 — slower than 88% of analysed players on Arena
▼ Slow Castle Age at 18:27 — slower than 75% of analysed players on Arena
▼ Slow Imperial Age at 42:22 — slower than 95% of analysed players on Arena
▲ Town centers almost never idle — 42s across the first 18:27
rananculus D
Feudal Age 12:34 vs 10:55
btm 9%
Castle Age 23:42 vs 16:03
btm 6%
Imperial Age 39:41 vs 32:17
btm 10%
eAPM 17 vs 27
btm 19%
First military 23:23 vs 18:52
btm 24%
▼ Slow Feudal Age at 12:34 — slower than 91% of analysed players on Arena
▼ Slow Castle Age at 23:42 — slower than 94% of analysed players on Arena
▼ Slow Imperial Age at 39:41 — slower than 90% of analysed players on Arena
▼ Low eAPM (17) — busier hands win idle time back
▲ Town centers almost never idle — 4s across the first 23:42
致命伪装 D
Feudal Age 17:42 vs 10:55
btm 0%
Castle Age 46:05 vs 16:03
btm 0%
Imperial Age — vs 32:17
btm 0%
eAPM 17 vs 27
btm 19%
First military 17:47 vs 18:52
top 41%
▼ Slow Feudal Age at 17:42 — slower than 100% of analysed players on Arena
▼ Slow Castle Age at 46:05 — slower than 100% of analysed players on Arena
▼ Low eAPM (17) — busier hands win idle time back
▲ Town centers almost never idle — 6s across the first 46:05
seven^^ C
Feudal Age 11:05 vs 10:55
btm 43%
Castle Age 15:49 vs 16:03
top 46%
Imperial Age 34:07 vs 32:17
btm 35%
eAPM 15 vs 27
btm 12%
First military 32:18 vs 18:52
btm 2%
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 32:18 (Mangonel) — later than 98% of analysed players on Arena
▲ Town centers almost never idle — 34s across the first 15:49
eleven C
Feudal Age 11:11 vs 10:55
btm 39%
Castle Age 16:42 vs 16:03
btm 41%
Imperial Age 32:28 vs 32:17
btm 48%
eAPM 16 vs 27
btm 16%
First military 30:50 vs 18:52
btm 4%
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 30:50 (Scorpion) — later than 96% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 16:42
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