AoeStats
← jphilkill

Arena

508634467Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 61m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
894
+15
🇨🇳 Bohemians · China
882
+15
🇰🇷 Goths · South Korea
808
+18
🇨🇳 Turks · China
769
+19
🇹🇷 Franks · Türkiye
870
-17
🇳🇱 Chinese · Netherlands
856
-17
🇬🇧 Maya · United Kingdom
855
-17
🇩🇪 Celts · Germany
847
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,450 12:21 18:27 42:22 ⛏ Fast Castle
20 1,233 12:28 30:08 43:32
17 1,075 12:34 23:42 39:41 ⛏ Fast Castle
17 1,057 17:42 46:05 —
16 965 11:11 16:42 32:28 ⛏ Fast Castle
15 913 11:05 15:49 34:07 ⛏ Fast Castle
14 853 11:31 15:42 32:52 ⛏ Fast Castle
3 193 11:45 17:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,370 40,625 19,440 3,345 94,780 128,412
27,870 25,280 13,675 3,900 70,725 75,456
22,610 16,200 18,205 3,580 60,595 62,394
26,670 11,560 18,685 2,615 59,530 65,443
17,915 20,695 10,175 2,450 51,235 64,886
18,105 17,365 8,280 1,630 45,380 84,176
15,890 12,245 2,695 3,585 34,415 35,501
3,185 2,055 200 0 5,440 6,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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