AoeStats
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MegaRandom

507791046Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 70m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
791
+13
🇳🇱 Portuguese · Netherlands
755
+15
🇮🇳 Franks · India
718
+16
🇺🇸 Sicilians · United States
670
+18
🇩🇪 Huns · Germany
846
-21
🇭🇰 Italians · Hong Kong SAR China
691
-14
🇺🇸 Persians · United States
685
-14
🇭🇰 Khitans · Hong Kong SAR China
671
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,574 11:48 21:06 37:47 ⛏ Fast Castle
18 1,283 11:16 16:01 47:48 ⛏ Fast Castle
16 1,109 15:57 38:11 54:14 ⚔ Tower Rush
15 1,071 13:19 24:18 38:24 ⚔ Skirmisher Rush
14 980 10:31 23:16 35:39 ⛏ Fast Castle
13 896 13:26 27:19 40:50
11 814 11:34 17:34 35:51 ⛏ Fast Castle
9 625 12:00 27:26 — ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,500 25,138 18,885 5,045 78,568 82,447
26,995 22,735 19,235 3,575 72,540 98,600
19,775 20,375 13,520 5,930 59,600 89,418
21,610 13,867 11,060 5,815 52,352 61,202
20,230 14,560 12,265 4,200 51,255 73,580
12,215 20,726 10,730 2,835 46,506 80,148
10,225 14,505 5,930 3,185 33,845 47,378
8,490 7,935 650 1,010 18,085 28,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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