AoeStats
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Pilgrims

509432301Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 42m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
984
+15
🇮🇹 Varangians · Italy
969
+15
🇨🇴 Celts · Colombia
986
-16
🇨🇴 Japanese · Colombia
923
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,879 11:32 21:10 40:47 ⛏ Fish Boom into Fire Galleys FC
29 1,243 13:01 36:07 — ⛏ Fish Boom into Fire Galleys
27 1,175 12:01 21:57 — ⛏ Fish Boom
27 1,159 11:12 30:04 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,935 17,060 9,730 1,700 43,425 49,706
9,225 9,200 2,640 775 21,840 27,314
6,875 6,715 2,565 1,075 17,230 19,604
6,075 7,485 1,185 950 15,695 19,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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