AoeStats
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Arena

509108527Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 44m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
982
+16
🇨🇴 Celts · Colombia
973
+16
🇧🇷 Portuguese · Brazil
993
-16
🇦🇷 Teutons · Argentina
975
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,251 11:10 15:40 31:39 ⚔ FC into Scouts
24 1,075 11:05 19:31 37:58 ⛏ Fast Castle
21 940 11:35 16:39 31:34 ⛏ Fast Castle
14 636 10:14 15:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,320 15,940 10,000 2,450 41,710 55,224
14,950 15,995 9,115 1,600 41,660 49,157
17,220 10,455 7,570 865 36,110 39,463
5,085 4,285 580 1,465 11,415 12,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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