AoeStats
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Black Forest

509099177Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 49m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
992
+16
🇨🇴 Turks · Colombia
955
+18
🇦🇷 Khmer · Argentina
949
+18
🇪🇸 Japanese · Spain
1007
-18
🇦🇺 Aztecs · Australia
987
-17
🇩🇪 Varangians · Germany
982
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 2,964 12:10 18:50 32:48 ⛏ Fast Castle
31 1,528 10:54 20:00 36:57 ⛏ Fast Castle
27 1,317 12:49 19:14 34:24 ⛏ Fast Castle
19 916 13:11 17:38 33:22 ⛏ Fast Castle
18 874 10:46 15:58 32:26 ⛏ Fast Castle
11 530 17:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,500 34,440 13,595 2,150 62,685 73,912
24,750 19,220 13,790 4,270 62,030 70,404
27,850 15,447 10,810 3,140 57,247 61,408
27,385 12,052 12,800 1,640 53,877 58,920
20,100 12,982 8,895 2,280 44,257 54,110
1,750 545 70 0 2,365 3,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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