AoeStats
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MegaRandom

509091953Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 48m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Spanish · Croatia
1007
+13
🇭🇷 Gurjaras · Croatia
1003
+13
🇨🇴 Celts · Colombia
990
-15
🇦🇺 Danes · Australia
900
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,546 11:14 17:34 30:21 ⛏ Fast Castle
25 1,199 10:50 17:11 38:09 ⛏ Fast Castle
22 1,088 10:57 19:21 48:14 ⛏ Fast Castle
18 887 10:50 18:09 38:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,095 13,347 7,225 4,280 41,947 44,695
19,300 10,451 8,725 2,900 41,376 48,359
16,955 10,920 8,200 1,800 37,875 39,623
14,235 7,774 5,150 1,745 28,904 31,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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