AoeStats
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Black Forest

508799522Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 46m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,782 12:08 16:56 31:16 ⛏ Fast Castle
37 1,708 10:58 16:52 34:44 ⛏ Fast Castle
31 1,436 12:36 16:40 30:05 ⛏ Fast Castle
22 1,025 13:02 20:25 30:17 ⛏ Fast Castle
19 872 10:25 18:29 30:55 ⛏ Fast Castle
18 823 13:46 21:46 33:37 ⛏ Fast Castle
15 679 12:08 23:21 39:38
12 532 13:56 19:58 39:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,735 25,313 17,465 5,270 70,783 77,579
32,915 13,345 13,870 3,800 63,930 79,324
15,960 23,765 16,280 1,610 57,615 63,374
23,900 14,050 8,730 1,500 48,180 59,093
12,050 15,564 12,465 365 40,444 48,171
16,265 11,705 8,690 2,240 38,900 41,128
12,135 10,658 4,935 2,580 30,308 36,878
10,355 5,808 4,600 1,400 22,163 25,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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