AoeStats
← Eisemania

Nomad

509885268Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 50m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1190
+15
🇩🇪 Celts · Germany
1122
+18
🇦🇷 Varangians · Argentina
1181
-17
🇪🇸 Franks · Spain
1163
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,651 12:30 16:51 39:18 ⛏ Fish Boom FC
39 1,943 14:14 21:10 39:55 ⛏ Fish Boom FC
32 1,598 13:45 20:13 37:24 ⚔ Fish Boom FC into Scouts
19 929 12:24 16:41 38:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,670 17,844 13,230 3,650 61,394 65,729
12,330 23,215 14,165 3,705 53,415 60,997
19,725 8,665 7,275 3,105 38,770 41,662
13,250 10,380 5,585 2,350 31,565 32,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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