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Nomad

509878105Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 48m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1176
+14
🇩🇪 Celts · Germany
1104
+18
🇮🇪 Saxons · Ireland
1148
-16
🇨🇴 Malay · Colombia
1129
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,350 12:34 16:32 33:17 ⛏ Fish Boom FC
24 1,151 12:58 18:54 39:00 ⛏ Fish Boom FC
19 907 13:04 17:11 37:15 ⛏ Fish Boom FC
8 373 14:15 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,075 27,428 16,140 3,385 61,028 78,399
13,240 14,770 3,905 3,890 35,805 37,441
15,970 8,100 5,075 2,300 31,445 35,720
2,300 3,155 325 165 5,945 5,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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