AoeStats
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Black Forest

506238326Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 67m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1020
+11
🇫🇷 Persians · France
893
+17
🇫🇷 Khmer · France
885
+17
🇨🇴 Bulgarians · Colombia
973
-18
🇨🇴 Chinese · Colombia
972
-17
🇪🇸 Japanese · Spain
783
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 2,145 10:52 18:53 36:24 ⛏ Fast Castle
28 1,867 9:59 16:48 36:16 ⛏ Fast Castle
27 1,783 13:27 21:54 34:15 ⚔ Scout Rush
22 1,501 10:38 16:46 35:22 ⛏ Fast Castle
18 1,213 13:19 22:54 42:14 ⛏ Fast Castle
17 1,115 12:58 18:24 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,505 33,273 18,225 1,895 91,898 100,325
35,220 22,123 28,920 2,150 88,413 113,931
32,155 27,760 23,260 3,160 86,335 102,201
25,215 32,605 18,285 4,390 80,495 91,939
21,845 16,045 14,385 3,755 56,030 67,994
18,305 16,485 11,005 2,250 48,045 81,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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