AoeStats
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Arena

510895532Analyzed
3v3 RM · 20h ago on Oct 3, 2026· 81m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1075
+14
🇨🇦 Bengalis · Canada
1062
+15
🇺🇸 Saxons · United States
1021
+16
🇦🇷 Bohemians · Argentina
1089
-17
🇦🇷 Italians · Argentina
1031
-15
🇦🇺 Franks · Australia
990
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 3,425 10:28 14:41 30:49 ⛏ Fast Castle
39 3,192 10:57 15:12 34:57 ⛏ Fast Castle
39 3,174 11:21 17:12 39:10 ⛏ Fast Castle
35 2,851 10:46 14:41 27:26 ⛏ Fast Castle
29 2,352 11:14 15:01 30:05 ⚔ FC into Scouts
23 1,882 11:01 15:03 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,860 40,150 38,735 6,675 148,420 159,484
71,165 30,638 20,680 3,230 125,713 137,104
69,985 34,390 13,750 3,955 122,080 124,493
52,935 16,773 40,260 6,700 116,668 121,953
23,775 48,645 23,340 4,205 99,965 121,378
37,650 34,000 13,590 2,700 87,940 106,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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