Arena
508702947Analyzed2v2 RM
·
8d ago on Sep 23, 2026·
65m 12s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 534,222 analysed team-game players on Arena.
NWI Nutball
D
Feudal Age
13:33
vs 10:55
btm 4%
Castle Age
26:03
vs 16:03
btm 3%
Imperial Age
63:58
vs 32:17
btm 0%
eAPM
34
vs 27
top 31%
First military
19:11
vs 18:52
btm 48%
▼
Slow Feudal Age at 13:33 — slower than 96% of analysed players on Arena
▼
Slow Castle Age at 26:03 — slower than 97% of analysed players on Arena
▼
Slow Imperial Age at 63:58 — slower than 100% of analysed players on Arena
saphi
D
Feudal Age
15:03
vs 10:55
btm 1%
Castle Age
23:46
vs 16:03
btm 6%
Imperial Age
34:34
vs 32:17
btm 32%
eAPM
15
vs 27
btm 12%
First military
25:08
vs 18:52
btm 18%
▼
Slow Feudal Age at 15:03 — slower than 99% of analysed players on Arena
▼
Slow Castle Age at 23:46 — slower than 94% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▼
Town centers idle 3:31 of the first 23:46 — keep villagers queued
brodididi
C
Feudal Age
10:31
vs 10:55
top 31%
Castle Age
20:29
vs 16:03
btm 15%
Imperial Age
37:52
vs 32:17
btm 15%
eAPM
22
vs 27
btm 34%
First military
18:24
vs 18:52
top 46%
▼
Slow Castle Age at 20:29 — slower than 85% of analysed players on Arena
▼
Slow Imperial Age at 37:52 — slower than 85% of analysed players on Arena
▲
Town centers almost never idle — 11s across the first 20:29
minchaspollez
D
Feudal Age
10:54
vs 10:55
top 49%
Castle Age
25:52
vs 16:03
btm 3%
Imperial Age
44:31
vs 32:17
btm 3%
eAPM
15
vs 27
btm 12%
First military
18:48
vs 18:52
top 49%
▼
Slow Castle Age at 25:52 — slower than 97% of analysed players on Arena
▼
Slow Imperial Age at 44:31 — slower than 97% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 7:17 of the first 25:52 — keep villagers queued