AoeStats
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Arena

508702947Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 65m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
521
+15
🇪🇸 Spanish · Spain
500
+16
🇺🇸 Khmer · United States
515
-17
🇺🇸 Bulgarians · United States
470
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,208 13:33 26:03 63:58 ⚔ Scouts FC
22 1,402 10:31 20:29 37:52 ⛏ Fast Castle
15 978 15:03 23:46 34:34 ⛏ Fast Castle
15 947 10:54 25:52 44:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,875 35,845 20,900 3,005 90,625 92,403
34,605 11,995 23,755 3,200 73,555 74,945
29,900 22,890 13,985 3,350 70,125 76,046
23,000 7,075 13,965 3,350 47,390 49,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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