AoeStats
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Arena

510765157Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 7m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1097
+15
🇨🇳 Varangians · China
1063
+16
🇦🇷 Poles · Argentina
1057
+16
🇫🇷 Italians · France
1046
+17
🇨🇭 Ethiopians · Switzerland
1139
-19
🇨🇳 Hindustanis · China
1089
-17
🇨🇳 Teutons · China
1020
-14
🇨🇳 Cumans · China
1012
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 414 — — —
44 343 — — —
39 311 — — —
34 271 — — —
31 241 — — —
29 230 — — —
28 220 — — —
12 92 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,850 250 0 0 2,100 2,215
1,350 375 0 0 1,725 1,754
1,200 525 0 0 1,725 2,055
1,000 370 0 0 1,370 1,691
900 350 0 0 1,250 1,411
850 350 0 0 1,200 1,249
700 325 0 0 1,025 1,374
150 100 0 0 250 634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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