AoeStats
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Arena

508946876Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 53m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1212
+15
🇬🇧 Saxons · United Kingdom
1194
+16
🇹🇷 Armenians · Türkiye
1169
+17
🇹🇷 Teutons · Türkiye
1161
+16
🇨🇳 Turks · China
1217
-17
🇺🇸 Ethiopians · United States
1206
-17
🇲🇽 Teutons · Mexico
1194
-16
1142
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,105 11:28 16:27 39:05 ⛏ Fast Castle
38 2,025 11:16 16:12 30:37 ⚔ FC into Archers
35 1,883 10:30 15:13 27:49 ⛏ Fast Castle
31 1,671 11:13 16:11 52:11 ⛏ Fast Castle
28 1,513 11:16 15:12 30:40 ⛏ Fast Castle
27 1,461 10:39 15:04 31:48 ⛏ Fast Castle
26 1,400 11:04 16:45 29:21 ⛏ Fast Castle
24 1,270 10:22 14:01 26:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,790 38,990 21,470 4,250 101,500 106,461
39,905 18,380 10,590 2,535 71,410 81,854
29,420 20,250 11,530 1,080 62,280 80,098
25,950 16,155 15,510 4,515 62,130 71,599
23,755 16,540 8,710 1,830 50,835 66,310
16,870 17,790 7,680 5,760 48,100 53,309
12,275 17,310 13,710 2,100 45,395 48,753
14,580 11,815 3,920 1,730 32,045 37,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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