AoeStats
← 君临天下

Nomad

510788605Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 31m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1081
+12
🇯🇵 Japanese · Japan
973
+17
🇹🇷 Goths · Türkiye
1009
-15
🇫🇷 Danes · France
978
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 693 14:51 28:00 — ⚔ Fish Boom into Scouts
20 627 15:42 26:58 — ⚔ M@A into Fish Boom into Archers
18 571 14:34 — — ⛏ Fish Boom
15 488 17:29 — — ⚔ Fish Boom into M@A into Galleys into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,195 6,065 1,905 975 15,140 14,925
5,195 5,565 540 975 12,275 13,953
5,625 4,108 1,400 750 11,883 13,705
5,100 4,355 725 225 10,405 11,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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