AoeStats
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Arabian Desert

508946457Analyzed
1v1 RM · 6d ago on Sep 24, 2026· 42m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
2014
+14
🇨🇱 Mongols · Chile
1965
-14
Player eAPM Actions Feudal Castle Imperial Opening
90 3,798 8:23 21:07 41:27 ⚔ M@A into Archers into Skirms
37 1,588 8:47 22:10 40:39 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,365 11,427 7,165 1,000 34,957 38,866
15,485 12,391 5,340 1,660 34,876 38,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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