AoeStats
← die trying

Arabia

508711710Analyzed
1v1 RM · 7d ago on Sep 23, 2026· 35m 52s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1917
+15
🇹🇷 Varangians · Türkiye
1901
-15

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,768 analysed 1v1 players on Arabia.
Maverick_Taha B
Feudal Age 9:25 vs 9:49
top 34%
Castle Age 23:39 vs 21:49
btm 25%
Imperial Age — vs 38:59
btm 0%
eAPM 43 vs 39
top 41%
First military 10:47 vs 10:33
btm 46%
▼ Slow Castle Age at 23:39 — slower than 75% of analysed players on Arabia
▲ Town centers almost never idle — 1s across the first 23:39
die trying S
Feudal Age 8:30 vs 9:49
top 4%
Castle Age 22:16 vs 21:49
btm 43%
Imperial Age — vs 38:59
btm 0%
eAPM 87 vs 39
top 2%
First military 6:52 vs 10:33
top 3%
▲ Fast Feudal Age at 8:30 — faster than 96% of analysed players on Arabia
▲ High eAPM (87) — top quarter of analysed players
▲ Early military at 6:52 (Militia) — earlier than 97% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 22:16
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