MegaRandom
503689709Analyzed1v1 RM
·
29d ago on Sep 1, 2026·
29m 8s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 66,972 analysed 1v1 players on MegaRandom.
die trying
A
Feudal Age
9:16
vs 10:58
top 10%
Castle Age
23:19
vs 20:31
btm 25%
Imperial Age
—
vs 37:37
btm 0%
eAPM
62
vs 30
top 8%
First military
7:33
vs 12:50
top 4%
▲
Fast Feudal Age at 9:16 — faster than 90% of analysed players on MegaRandom
▼
Slow Castle Age at 23:19 — slower than 75% of analysed players on MegaRandom
▲
High eAPM (62) — top quarter of analysed players
▲
Early military at 7:33 (Militia) — earlier than 96% of analysed players on MegaRandom
▲
Town centers almost never idle — 0s across the first 23:18
benni9
S
Feudal Age
11:05
vs 10:58
btm 47%
Castle Age
17:26
vs 20:31
top 23%
Imperial Age
29:03
vs 37:37
top 4%
eAPM
65
vs 30
top 7%
First military
21:50
vs 12:50
btm 6%
▲
Fast Castle Age at 17:26 — faster than 77% of analysed players on MegaRandom
▲
Fast Imperial Age at 29:03 — faster than 96% of analysed players on MegaRandom
▲
High eAPM (65) — top quarter of analysed players
▼
First military only at 21:50 (Fire Galley) — later than 94% of analysed players on MegaRandom
▲
Town centers almost never idle — 0s across the first 17:26