AoeStats
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Arena

510407199Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 37m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1161
+9
🇩🇪 Teutons · Germany
1111
+11
🇦🇷 Saracens · Argentina
1089
+12
🇲🇽 Spanish · Mexico
1060
+13
🇩🇪 Bohemians · Germany
1151
-17
🇩🇪 Bengalis · Germany
1028
-12
🇩🇪 Varangians · Germany
976
-10
🇩🇪 Franks · Germany
845
-6
Player eAPM Actions Feudal Castle Imperial Opening
36 1,331 10:29 14:50 — ⛏ Fast Castle
35 1,286 10:49 15:58 31:19 ⛏ Fast Castle
34 1,277 11:37 15:37 — ⛏ Fast Castle
34 1,265 11:12 14:50 33:55 ⛏ Fast Castle
31 1,162 11:06 17:52 — ⛏ Fast Castle
27 1,005 10:58 14:56 30:39 ⛏ Fast Castle
25 911 10:56 15:43 29:29 ⛏ Fast Castle
23 846 11:13 16:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,940 13,095 6,190 3,550 43,775 46,576
17,325 13,760 7,750 1,700 40,535 50,512
16,605 9,770 6,505 2,365 35,245 38,975
15,485 9,565 6,905 1,505 33,460 36,288
13,125 8,895 5,750 200 27,970 37,210
10,190 9,035 3,450 1,050 23,725 26,675
8,165 6,840 2,220 1,795 19,020 20,127
7,160 3,160 3,005 1,950 15,275 16,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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