AoeStats
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Arena

510400026Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 65m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
1048
+17
🇳🇿 Japanese · New Zealand
1038
+18
🇹🇷 Magyars · Türkiye
1036
+18
🇺🇸 Lithuanians · United States
1028
+18
🇩🇪 Japanese · Germany
1173
-22
🇩🇪 Spanish · Germany
1088
-18
🇩🇪 Bengalis · Germany
1045
-17
🇩🇪 Varangians · Germany
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,589 12:21 18:37 32:46 ⛏ Fast Castle
46 2,979 11:04 15:14 29:41 ⛏ Fast Castle
42 2,765 10:14 14:26 29:58 ⛏ Fast Castle
32 2,112 10:47 15:02 29:43 ⛏ Fast Castle
26 1,708 10:44 15:29 30:01 ⛏ Fast Castle
25 1,611 11:28 17:01 30:57 ⛏ Fast Castle
24 1,587 11:22 15:43 34:25 ⛏ Fast Castle
23 1,512 10:44 17:25 30:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,650 20,140 20,325 3,200 112,315 113,141
37,775 24,715 26,580 5,515 94,585 120,103
35,990 33,445 12,960 5,720 88,115 113,371
37,520 20,015 13,280 6,100 76,915 109,953
22,135 38,510 13,855 2,005 76,505 82,517
33,010 20,850 13,710 2,570 70,140 76,017
18,495 27,400 18,655 4,690 69,240 128,663
26,135 19,810 7,875 2,980 56,800 60,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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