AoeStats
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Arena

508717084Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 51m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
1032
+15
🇩🇪 Bulgarians · Germany
1004
+16
🇩🇪 Varangians · Germany
952
+18
🇹🇷 Spanish · Türkiye
1042
-17
🇹🇷 Koreans · Türkiye
1016
-17
🇹🇷 Chinese · Türkiye
967
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,533 10:27 14:07 45:49 ⛏ Fast Castle
39 2,014 10:42 14:58 40:15 ⛏ Fast Castle
29 1,494 10:44 14:58 29:46 ⛏ Fast Castle
23 1,205 11:21 15:55 36:07 ⛏ Fast Castle
17 871 10:02 19:40 34:10 ⚔ Skirmisher Rush
13 692 14:56 20:34 38:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,700 24,040 12,720 4,100 60,560 87,529
26,130 11,645 19,290 1,500 58,565 67,937
30,155 14,480 9,795 2,625 57,055 72,645
15,590 15,795 16,320 1,600 49,305 53,312
15,965 22,890 6,450 1,725 47,030 52,057
17,320 13,575 4,415 3,395 38,705 46,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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