AoeStats
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Arena

510329021Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 76m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1184
+15
🇬🇧 Varangians · United Kingdom
1145
+17
🇨🇳 Malay · China
1140
+17
🇨🇦 Persians · Canada
1112
+18
🇻🇳 Wei · Vietnam
1250
-19
🇻🇳 Burmese · Vietnam
1227
-19
🇻🇳 Koreans · Vietnam
1107
-15
🇹🇼 Wei · Taiwan
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,415 11:33 15:24 31:05 ⛏ Fast Castle
42 3,226 9:48 13:50 41:52 ⛏ Fast Castle
35 2,667 12:13 16:20 21:13 ◆ FC into Fast Imp
35 2,693 10:44 16:43 36:28 ⛏ Fast Castle
34 2,639 10:25 13:22 25:36 ⛏ Fast Castle
29 2,229 10:42 15:08 29:19 ⛏ Fast Castle
24 1,836 10:43 14:51 32:03 ⛏ Fast Castle
20 1,524 10:20 13:58 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
112,745 45,350 48,740 6,190 213,025 217,071
97,120 22,455 28,750 5,550 153,875 158,047
72,685 47,680 13,130 1,950 135,445 141,375
21,100 51,645 41,080 5,600 119,425 154,793
66,050 30,095 16,735 1,600 114,480 128,065
56,245 37,130 17,610 2,955 113,940 127,551
28,820 29,435 9,980 2,650 70,885 76,069
9,400 15,975 11,970 700 38,045 38,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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