AoeStats
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Nomad

510332307Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 59m 15s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1043
+13
🇪🇸 Spanish · Spain
1029
+14
🇱🇹 Japanese · Lithuania
953
+18
🇨🇳 Italians · China
1012
-16
🇻🇳 Spanish · Vietnam
1009
-16
🇪🇸 Danes · Spain
933
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 3,989 14:44 19:53 49:51 ⚔ Fish Boom into Archers
33 1,937 15:03 21:36 — ⚔ Fish Boom FC into Skirms
25 1,508 15:17 22:27 — ⚔ Fish Boom into Archers
24 1,395 15:02 19:14 46:14 ⛏ Fish Boom FC
24 1,445 16:56 23:09 55:13 ⚔ Fish Boom into M@A into Towers FC
24 1,438 16:45 22:15 38:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,950 27,960 13,185 2,550 75,645 92,790
13,205 15,590 12,590 1,500 42,885 46,874
12,000 17,595 10,980 2,250 42,825 45,071
15,120 13,425 7,850 6,305 42,700 45,740
12,135 11,451 5,500 2,560 31,646 33,400
5,000 9,275 4,540 3,550 22,365 24,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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