AoeStats
← 平底锅战士

Baltic

510802971Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 2m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1102
+16
🇵🇸 Mongols · Palestinian Territories
1093
+17
🇨🇳 Saracens · China
1092
+17
🇧🇬 Mongols · Bulgaria
1050
+18
🇨🇳 Koreans · China
1170
-19
1146
-19
🇨🇳 Varangians · China
1098
-17
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
76 215 — — —
54 153 — — —
53 149 — — —
43 122 — — —
40 114 — — —
35 100 — — —
26 73 — — —
23 66 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 0 0 0 600 582
450 100 0 0 550 351
450 0 0 0 450 396
300 125 0 0 425 325
200 100 0 0 300 227
300 0 0 0 300 358
150 50 50 0 250 242
150 0 50 0 200 268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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