AoeStats
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Baltic

510690563Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 28m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1450
+16
🇺🇸 Britons · United States
1372
+19
🇺🇸 Malay · United States
1346
+20
🇺🇸 Varangians · United States
1513
-20
🇧🇷 Italians · Brazil
1425
-18
🇨🇳 Spanish · China
1397
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,499 10:00 20:35 — ⚔ Fish Boom into M@A
51 1,457 9:43 21:02 — ⛏ Fish Boom into Galleys FC
49 1,392 9:17 19:54 — ⚔ Fire Galleys into Scouts
29 830 10:06 — — ⚔ Archer Rush
24 682 10:41 18:11 — ⛏ Fish Boom into Galleys FC
19 541 11:09 16:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,585 7,225 2,810 300 17,920 18,097
5,805 6,190 1,845 200 14,040 14,585
5,175 6,765 1,560 290 13,790 14,457
4,640 4,878 1,600 965 12,083 12,466
6,175 3,888 1,120 650 11,833 12,197
3,770 2,229 430 0 6,429 8,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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