AoeStats
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Lombardia

509653247Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 68m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
611
+13
🇪🇸 Goths · Spain
586
+13
🇪🇸 Gurjaras · Spain
543
-13
🇪🇸 Chinese · Spain
538
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,750 9:55 25:39 57:14
17 1,181 13:52 28:32 58:47 ⚔ Archer Rush
16 1,092 12:11 24:57 36:20 ⚔ Scout Rush
14 959 12:20 28:36 41:59 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
24,520 30,710 20,425 3,200 78,855 81,499
27,865 11,370 12,345 1,425 53,005 62,816
25,820 9,615 15,000 1,780 52,215 60,426
10,125 17,557 13,630 3,995 45,307 53,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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