AoeStats
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Coastal Forest

510688381Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 26m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1377
+15
🇺🇸 Persians · United States
1349
+16
🇺🇸 Varangians · United States
1304
+18
🇨🇳 Spanish · China
1416
-19
🇦🇺 Lithuanians · Australia
1332
-16
🇨🇳 Ethiopians · China
1289
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,675 10:57 14:38 — ⛏ Fish Boom FC
37 983 10:00 13:54 — ⛏ Fast Castle
34 891 10:48 16:50 — ⚔ Scout Rush
30 798 9:56 24:19 — ⚔ Scout Rush
22 570 9:05 — —
16 426 9:52 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,475 7,835 3,085 100 16,495 17,561
7,240 5,530 1,050 200 14,020 14,986
7,315 3,925 670 45 11,955 13,029
4,675 2,265 1,280 750 8,970 10,118
2,550 750 50 0 3,350 3,994
1,820 895 50 0 2,765 2,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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