AoeStats
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Nomad

510447957Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 3m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1306
+14
🇺🇸 Varangians · United States
1262
+16
🇺🇸 Malay · United States
1246
+16
🇺🇸 Spanish · United States
1243
+16
🇺🇸 Japanese · United States
1300
-17
🇨🇳 Varangians · China
1274
-16
🇦🇷 Vietnamese · Argentina
1240
-15
🇦🇷 Italians · Argentina
1226
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 164 — — —
36 112 — — —
34 107 — — —
28 89 — — —
26 82 — — —
24 76 — — —
19 60 — — —
15 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 450 50 100 800 95
200 450 0 100 750 0
0 525 0 100 625 73
0 475 0 100 575 20
0 450 0 100 550 10
0 450 0 100 550 33
0 425 0 100 525 10
0 325 0 100 425 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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