AoeStats
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Nomad

510273573Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 49m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1289
+13
🇺🇸 Varangians · United States
1247
+15
1237
+15
🇨🇳 Koreans · China
1231
+15
🇨🇳 Varangians · China
1289
-17
🇨🇳 Huns · China
1197
-14
🇦🇷 Vietnamese · Argentina
1197
-14
🇺🇸 Malay · United States
1180
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,109 14:50 18:30 32:44 ⛏ Fish Boom FC
43 2,137 12:13 23:12 41:13 ⚔ Fish Boom into Towers FC
30 1,503 13:58 27:37 46:36 ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,396 14:52 21:34 47:57 ⚔ Fish Boom into M@A FC into Archers
28 1,365 14:34 19:08 44:02 ⛏ Fast Castle
28 1,389 13:30 17:14 40:32 ⛏ Fish Boom FC
27 1,324 13:29 21:27 38:26 ⛏ Fish Boom FC
18 890 12:26 24:42 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,215 22,510 9,305 4,065 61,095 68,572
10,720 18,190 8,660 2,425 39,995 40,167
18,620 13,059 6,375 1,050 39,104 40,310
12,280 14,671 5,075 1,835 33,861 35,417
11,805 11,663 4,835 2,945 31,248 34,465
12,490 7,960 5,940 1,955 28,345 29,771
11,490 10,035 2,640 3,750 27,915 30,306
6,725 9,340 5,655 1,535 23,255 25,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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