AoeStats
← Phina7x

Arabia

510486810Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 54m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khitans · Australia
908
+17
🇵🇰 Danes · Pakistan
890
+18
🇦🇷 Celts · Argentina
937
-17
🇨🇱 Goths · Chile
932
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,082 10:44 20:45 40:18 ⚔ Archer Rush
31 1,664 10:10 23:22 44:14 ⚔ Tower Rush
23 1,270 10:34 26:51 46:36
12 656 11:25 25:17 45:08

Resources

Player Food Wood Gold Stone Spent Collected
19,565 9,235 11,465 1,875 42,140 51,654
15,775 14,735 7,105 2,855 40,470 47,700
18,935 12,030 6,310 2,155 39,430 48,856
20,290 7,760 6,440 1,400 35,890 47,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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