AoeStats
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Arena

509737104Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 41m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
688
+22
🇮🇹 Huns · Italy
688
+12
🇯🇵 Danes · Japan
685
+12
🇹🇷 Spanish · Türkiye
675
+13
610
-13
🇮🇳 Spanish · India
604
-12
🇨🇴 Franks · Colombia
603
-12
🇨🇿 Teutons · Czechia
600
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,742 13:36 25:11 —
32 1,322 10:33 14:47 27:51 ⛏ Fast Castle
28 1,149 11:56 18:21 29:50 ⛏ Fast Castle
18 750 11:24 19:41 31:47 ⛏ Fast Castle
15 597 16:17 24:56 —
11 465 13:54 29:23 —
10 402 11:44 23:07 36:10 ⛏ Fast Castle
7 305 11:23 24:01 35:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,085 16,675 13,565 2,450 58,775 62,510
17,990 11,405 7,340 1,500 38,235 41,899
8,745 22,502 2,290 780 34,317 35,552
10,700 10,960 5,845 3,350 30,855 34,227
15,405 9,725 3,365 1,500 29,995 37,475
9,410 6,110 4,335 875 20,730 24,017
9,920 4,940 2,770 2,400 20,030 26,091
7,925 6,005 2,150 1,545 17,625 24,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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