AoeStats
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Socotra

506225593Analyzed
3v3 RM · 18d ago on Sep 12, 2026· 30m 46s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Mongols · Norway
706
+13
🇳🇴 Vietnamese · Norway
683
+14
🇳🇴 Burgundians · Norway
681
+14
🇹🇯 Persians · Tajikistan
689
-15
🇫🇷 Franks · France
625
-13
🇷🇴 Turks · Romania
610
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 688 15:45 28:59 — ⚔ Archer Rush
21 656 12:35 — —
14 432 10:29 — —
13 388 13:36 — — ⚔ Drush into Archers into Skirms
2 55 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,125 7,020 5,250 0 17,395 18,766
7,750 2,905 1,565 0 12,220 14,291
5,350 2,485 1,225 0 9,060 9,825
4,060 4,031 440 375 8,906 10,954
550 200 0 0 750 773
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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