AoeStats
← ashley

Black Forest

509548609Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 91m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Wei · Nicaragua
895
+17
🇬🇹 Danes · Guatemala
894
+17
🇷🇺 Bohemians · Russia
947
-17
🇦🇺 Mongols · Australia
905
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 4,310 10:57 22:45 30:33 ⛏ Fish Boom FC
20 1,821 13:48 20:43 32:04 ⛏ Fast Castle
17 1,546 11:37 20:00 32:39 ⛏ Fast Castle
16 1,434 11:45 20:24 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,730 43,086 32,150 6,000 162,966 169,910
34,630 63,505 44,365 1,935 144,435 160,150
44,680 42,088 36,280 4,015 127,063 160,172
34,005 35,600 27,180 4,860 101,645 149,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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