AoeStats
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Arena

510356501Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 42m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
805
+11
🇪🇸 Gurjaras · Spain
804
+29
🇺🇸 Danes · United States
727
-12
🇩🇪 Celts · Germany
666
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 682 10:32 20:26 — ⛏ Fast Castle
14 569 13:15 19:06 29:17 ⛏ Fast Castle
13 554 9:21 17:37 38:08 ⛏ Fast Castle
3 111 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,075 7,415 7,215 1,950 25,655 30,290
7,900 10,415 5,280 750 24,345 25,652
10,775 5,475 4,225 1,605 22,080 24,613
350 100 0 0 450 679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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