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African Clearing

510338889Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1788
+13
🇵🇪 Vietnamese · Peru
1723
+16
🇨🇳 Berbers · China
1697
+17
🇪🇨 Portuguese · Ecuador
1667
+19
🇨🇳 Varangians · China
1735
-17
🇨🇳 Huns · China
1724
-16
🇨🇳 Magyars · China
1717
-16
🇨🇳 Mapuche · China
1709
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 3,173 12:40 27:45 — ⚔ M@A into Archers into Fish Boom into Skirms
64 2,811 10:54 20:28 35:15 ⚔ Scout Rush
57 2,478 14:25 18:14 38:05 ⛏ Fish Boom FC
48 2,088 11:37 23:07 — ⚔ Scouts into Towers into Skirms
44 1,944 11:33 21:50 — ⚔ Scout Rush
43 1,869 13:11 16:49 38:49 ⛏ Fast Castle
41 1,789 11:54 27:04 — ⚔ Scouts into Towers into Skirms into Archers
37 1,638 11:45 17:02 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,325 19,538 8,615 5,635 53,113 59,865
22,745 11,070 10,320 2,100 46,235 51,579
18,135 14,775 9,455 3,000 45,365 47,444
19,365 9,716 7,755 7,050 43,886 47,990
12,495 14,617 8,800 1,190 37,102 37,399
15,800 12,270 7,280 1,050 36,400 40,098
10,450 10,860 4,800 2,355 28,465 30,814
9,595 9,041 3,085 1,140 22,861 23,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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