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African Clearing

510321983Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 37m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1676
+17
🇨🇳 Huns · China
1663
+18
🇨🇳 Magyars · China
1654
+18
🇨🇳 Magyars · China
1646
+18
🇨🇳 Mongols · China
1744
-20
🇦🇷 Chinese · Argentina
1741
-19
🇨🇳 Magyars · China
1741
-20
🇳🇱 Persians · Netherlands
1564
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,882 11:08 21:55 — ⚔ Scout Rush
49 1,826 13:23 17:08 — ⛏ Fast Castle
44 1,634 12:29 33:05 — ⚔ Skirms into Towers
40 1,487 11:01 20:37 — ⚔ Scout Rush
36 1,345 10:33 28:13 — ⚔ Archers into Scouts
36 1,330 12:14 21:41 —
32 1,187 11:57 17:06 34:53 ⛏ Fast Castle
31 1,158 12:34 16:11 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,935 10,940 7,160 1,800 37,835 39,834
10,925 9,958 4,900 2,550 28,333 30,694
11,830 8,483 2,445 950 23,708 24,265
12,555 6,550 3,525 950 23,580 25,755
9,965 10,375 760 300 21,400 24,893
6,795 4,614 1,625 950 13,984 15,259
6,470 4,732 1,355 580 13,137 13,127
6,370 4,869 300 1,280 12,819 13,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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