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African Clearing

510294024Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 38m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1733
+9
🇨🇳 Huns · China
1654
+12
🇨🇳 Magyars · China
1645
+12
🇨🇳 Mapuche · China
1634
+12
🇺🇸 Varangians · United States
1621
-14
🇪🇸 Gurjaras · Spain
1591
-12
🇯🇵 Britons · Japan
1553
-11
🇨🇳 Huns · China
1467
-8
Player eAPM Actions Feudal Castle Imperial Opening
57 2,168 12:03 21:42 36:37 ⚔ Scout Rush
44 1,688 14:30 20:08 — ⛏ Fast Castle
42 1,592 12:25 16:17 36:00 ⛏ Fast Castle
33 1,278 12:56 17:03 — ⛏ Fast Castle
31 1,169 13:05 18:05 33:15 ⛏ Fast Castle
28 1,090 12:11 22:51 — ⚔ Scout Rush
23 882 17:37 30:40 — ⚔ M@A into Towers FC
23 872 14:26 18:58 33:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,220 12,150 7,620 1,155 44,145 44,210
18,800 12,607 6,425 2,720 40,552 47,806
12,175 11,053 6,105 2,050 31,383 32,827
14,710 10,069 4,335 1,150 30,264 32,317
14,855 9,560 4,695 1,150 30,260 36,921
7,525 9,849 3,885 875 22,134 22,831
8,280 5,676 1,090 1,480 16,526 18,183
7,390 4,400 440 535 12,765 13,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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