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Four Lakes

510052766Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 57m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
1940
+16
🇨🇳 Mapuche · China
1930
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,411 11:07 15:58 41:04 ⛏ Fish Boom FC
47 2,705 10:27 16:19 42:21 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
38,565 25,013 21,020 3,445 88,043 90,185
22,800 30,708 12,460 3,110 69,078 72,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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