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Fortress

509896374Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 41m 40s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1603
+13
🇨🇳 Huns · China
1590
+13
🇨🇳 Persians · China
1572
+14
🇨🇳 Bohemians · China
1558
+14
🇨🇳 Wu · China
1651
-18
1514
-13
🇦🇷 Turks · Argentina
1482
-12
🇩🇪 Danes · Germany
1456
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,997 6:36 10:10 22:42 ⛏ Fast Castle
43 1,782 8:26 12:09 26:19 ⛏ Fast Castle
40 1,674 6:52 10:34 24:29 ⛏ Fast Castle
37 1,556 6:55 11:07 28:36 ⛏ Fast Castle
35 1,453 10:02 13:59 30:18 ⛏ Fast Castle
33 1,370 8:06 12:14 23:00 ⛏ Fast Castle
31 1,284 6:54 20:29 23:43 ◆ FC into Fast Imp
26 1,101 7:35 11:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,140 17,620 19,670 1,450 67,880 78,084
29,870 17,895 13,915 4,435 66,115 73,022
26,070 17,685 18,045 1,700 63,500 69,918
16,100 24,297 14,975 3,905 59,277 64,475
20,180 18,010 10,125 2,380 50,695 58,463
20,780 17,593 10,565 950 49,888 56,707
17,670 13,140 9,115 1,660 41,585 46,305
11,745 9,260 6,225 1,020 28,250 30,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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