AoeStats
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Arena

509884335Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 39m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1575
+13
🇨🇳 Huns · China
1561
+13
🇨🇳 Burmese · China
1542
+14
🇨🇳 Bohemians · China
1526
+15
1516
-14
🇬🇧 Saxons · United Kingdom
1506
-14
🇧🇷 Mongols · Brazil
1505
-14
🇹🇼 Magyars · Taiwan
1484
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 2,868 11:45 15:19 — ⛏ Fast Castle
63 2,501 10:46 14:53 31:14 ⛏ Fast Castle
50 1,958 10:58 15:36 — ⛏ Fast Castle
42 1,653 9:40 13:41 29:04 ⛏ Fast Castle
39 1,547 10:31 14:08 28:29 ⛏ Fast Castle
38 1,492 11:08 15:01 30:45 ⛏ Fast Castle
36 1,433 11:29 15:28 31:34 ⛏ Fast Castle
35 1,395 10:58 14:30 19:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
20,655 29,425 13,940 2,380 66,400 70,218
24,475 18,145 15,120 2,250 59,990 64,060
27,960 18,305 6,770 2,380 55,415 61,927
25,730 9,035 13,955 950 49,670 56,336
7,075 16,180 9,585 1,400 34,240 35,568
9,910 9,540 6,535 1,500 27,485 33,239
8,650 9,635 4,825 475 23,585 30,012
7,575 8,510 3,005 1,080 20,170 21,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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