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Nomad

509875205Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 22m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1543
+18
🇨🇳 Britons · China
1538
+18
🇨🇳 Spanish · China
1524
+18
🇨🇳 Mapuche · China
1507
+19
🇹🇷 Vietnamese · Türkiye
1633
-20
🇦🇷 Khmer · Argentina
1611
-21
🇨🇳 Lithuanians · China
1530
-16
🇨🇳 Saxons · China
1526
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 974 12:52 18:14 — ⛏ Fish Boom FC
40 884 12:15 — — ⚔ Archer Rush
37 825 12:57 17:44 — ⛏ Fast Castle
37 810 13:40 17:40 — ⛏ Fish Boom FC
36 785 12:27 20:44 — ⚔ Fish Boom into Archers
34 755 12:50 21:47 — ⛏ Fish Boom FC
28 614 14:52 18:48 — ⛏ Fish Boom FC
23 519 13:33 18:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,325 3,931 855 0 10,111 10,997
4,500 3,454 1,245 785 9,984 9,775
4,925 3,501 775 780 9,981 9,717
4,300 4,266 825 100 9,491 9,131
3,700 4,184 770 400 9,054 9,187
3,925 3,475 1,400 125 8,925 8,985
3,975 3,491 1,175 235 8,876 8,507
3,875 2,743 655 210 7,483 7,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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