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Arena

509359106Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 79m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1686
+13
🇹🇼 Varangians · Taiwan
1637
+15
🇭🇰 Teutons · Hong Kong SAR China
1610
+16
🇩🇪 Burgundians · Germany
1504
+20
🇫🇮 Koreans · Finland
1729
-20
🇨🇳 Huns · China
1599
-16
🇨🇳 Celts · China
1567
-14
🇨🇳 Mongols · China
1553
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 5,597 10:41 14:30 26:50 ⛏ Fast Castle
54 4,270 8:45 23:47 31:05 ⚔ Towers FC
51 4,043 8:33 23:44 32:50 ⛏ Fast Castle
43 3,442 10:22 14:06 28:36 ⛏ Fast Castle
41 3,219 12:04 15:38 25:38 ⛏ Fast Castle
38 2,985 10:37 14:11 28:18 ⛏ Fast Castle
36 2,841 11:42 15:57 34:49 ⛏ Fast Castle
33 2,595 11:23 15:17 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,560 37,000 52,080 5,685 184,325 198,778
72,870 80,680 21,700 2,250 177,500 191,309
42,940 77,658 28,025 2,600 151,223 162,734
82,140 37,630 21,770 5,930 147,470 161,865
72,525 24,165 29,880 2,540 129,110 134,223
40,930 53,480 25,690 5,640 125,740 145,082
40,910 45,620 13,685 4,965 105,180 110,377
15,700 20,248 10,045 3,250 49,243 53,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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