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Arena

509351666Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 42m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Teutons · Hong Kong SAR China
1594
+16
🇨🇳 Cumans · China
1558
+18
🇨🇳 Spanish · China
1550
+18
🇭🇰 Danes · Hong Kong SAR China
1501
+20
🇨🇳 Huns · China
1618
-19
🇳🇴 Khmer · Norway
1599
-18
🇨🇳 Celts · China
1585
-18
🇨🇳 Mongols · China
1570
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,222 10:01 13:49 28:54 ⛏ Fast Castle
51 2,187 8:49 22:02 28:16 ⚔ Towers FC into Fast Imp
43 1,830 10:39 14:49 30:52 ⛏ Fast Castle
39 1,666 11:06 14:44 33:21 ⛏ Fast Castle
39 1,661 9:26 12:27 — ⛏ Fast Castle
38 1,596 11:57 15:26 31:06 ⛏ Fast Castle
31 1,310 8:48 25:51 31:29 ⛏ Fast Castle
28 1,196 8:11 19:49 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,385 21,900 9,775 1,080 55,140 56,914
26,875 11,490 11,150 2,750 52,265 58,806
26,120 13,365 10,595 950 51,030 65,732
20,840 18,525 7,925 1,700 48,990 53,593
18,035 8,790 9,185 3,620 39,630 44,161
19,450 13,140 810 3,005 36,405 72,029
13,875 12,698 6,275 2,260 35,108 38,111
11,725 9,199 6,085 4,220 31,229 37,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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