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Arena

509330790Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 43m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1579
+18
🇹🇼 Danes · Taiwan
1567
+18
🇹🇼 Saracens · Taiwan
1565
+18
🇨🇳 Huns · China
1642
-19
🇨🇳 Burmese · China
1606
-18
🇨🇳 Mapuche · China
1588
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 2,602 11:48 15:21 39:33 ⛏ Fast Castle
54 2,368 9:59 13:52 32:51 ⛏ Fast Castle
41 1,805 10:47 14:28 35:40 ⛏ Fast Castle
35 1,506 11:37 15:20 30:14 ⛏ Fast Castle
32 1,415 10:36 15:00 30:04 ⛏ Fast Castle
31 1,371 9:33 13:32 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,870 21,710 13,750 2,935 61,265 73,212
28,305 10,585 14,255 1,050 54,195 67,086
23,350 16,475 10,930 1,130 51,885 57,971
23,310 10,240 14,725 2,815 51,090 52,715
18,550 18,614 7,700 2,060 46,924 52,665
12,630 18,070 9,660 4,100 44,460 51,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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